Alyxias Mithras Hosbard IV

Archanist

Description:

Alyx
Human arcanist 1 (Pathfinder RPG Advanced Class Guide 8)
CG Medium humanoid (human)
Init +1; Senses Perception +0


Defense


AC 11, touch 11, flat–footed 10 (+1 Dex)
hp 8 (1d6+2)
Fort 12, Ref 12, Will 13


Offense


Speed 30 ft.
Melee mwk rapier +0 (1d6−1/18–20)
Special Attacks arcane reservoir (1/4), arcanist exploits (dimensional slide, see magic), consume spells
Arcanist Spell–Like Abilities (CL 1st; concentration +6)
   At will — detect magic
Arcanist Spells Prepared (CL 1st; concentration +6)
   1st — magic weapon, polypurpose panaceaUM
   0 (at will) — joltUM, light, mage hand, prestidigitation


Statistics


Str 8, Dex 13, Con 12, Int 20, Wis 10, Cha 14
Base Atk +0.5; CMB −1; CMD 10
Feats Extra Arcanist ExploitACG, Martial Weapon Proficiency (rapier)
Traits mathematical prodigy, rich parents
Skills Craft (alchemy) +9, Craft (calligraphy) +9, Diplomacy +3, Knowledge (arcana) +10, Knowledge (engineering) +10, Knowledge (nobility) +9, Linguistics +9, Spellcraft +9, Stealth +2, Use Magic Device +6
Languages Common, Custom Language, Custom Language, Custom Language, Custom Language, Custom Language, Custom Language
Combat Gear potion of cure light wounds (2), potion of mage armor (2); Other Gear mwk rapier, backpack, bedroll, belt pouch, chest, small, courtier’s outfit, crowbar, flint and steel, ink, black, ink, colored, inkpen, jewelry, lock, average, masterwork artisan’s tools, masterwork fortune–teller’s deck, pot, scholar’s outfit, signet ring, soap, spell component pouch, torch (10), trail rations (5), waterskin, entropic resin (12), geodes (12), prismatic sand (12), verdant salts (12), 106 gp


Special Abilities


Arcane Reservoir +1 DC or CL (4/day) (Su) Pool of points fuel exploits, or can expend to add +1 CL or DC while cast spell.
Consume Spells (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Dimensional Slide (10 feet) (Su) Use 1 reservoir as part of move/withdraw, move to spot in sight for only 5 ft movement & no AoO.
Entropic resin (worth 12 gp) +1 CL for determining damage dice (and increase any cap by 1)
Fortune–teller’s deck, masterwork +2 to Profession: Fortune–Teller or Profession: Medium
Geodes (worth 12 gp) +2 CL for determining duration.
Prismatic sand (worth 12 gp) +4 CL for determining range or +/− 5 ft from spell’s area.
See Magic (Su) Can detect magic at will. Use 1 reservoir to skip exam time for 1 min.
Verdant salts (worth 12 gp) +1 DC for saves, skill or ability checks required by the spell.

Bio:

Alyxias Mithras Hosbard IV

Phoenix of Lanatha gerzel