Larkin "Ted" Sofin


Larkin Sofin
Male human rogue (unchained) 1
CN Medium humanoid (human)
Init +2; Senses Perception +5


AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 11 (1d8+3)
Fort 13, Ref 15, Will 12


Speed 30 ft. (20 ft. in armor)
Melee dagger +2 (1d4+1/19-20) or
   dagger +2 (1d4+1/19-20) or
   punching dagger +2 (1d4+1/×3) or
   rapier +2 (1d6+1/18-20)
Ranged light crossbow +2 (1d8/19-20)
Special Attacks sneak attack (unchained) +1d6


Str 13, Dex 15, Con 14, Int 12, Wis 13, Cha 15
Base Atk +0.75; CMB +1; CMD 13
Feats Combat Reflexes, Deft Hands, Weapon Finesse
Traits acrobat, fencer, world traveler
Skills Acrobatics +4 (+0 to jump), Appraise +5, Climb +2 (0 instead of -5 penalty when using the Climb skill to attempt an accelerated climb), Diplomacy +2 (+0 vs. Creatures that threaten, accuse, or challenge you and haven’t apologized), Disable Device +6, Disguise +6, Handle Animal +3, Linguistics +5, Perception +5, Sense Motive +2 (+0 vs. Creatures that threaten, accuse, or challenge you and haven’t apologized), Sleight of Hand +5
Languages Common, Custom Language, Halfling
SQ pride, trapfinding +1
Combat Gear caltrops; Other Gear leather armor, dagger, dagger, light crossbow, punching dagger, rapier, backpack, bedroll, belt pouch, chalk (10), flint and steel, grappling hook, hemp rope (50 ft.), mess kit, mirror, piton (10), pot, soap, thieves’ tools, torch (10), trail rations (5), waterskin, 29 gp

Special Abilities

Acrobat When doing an accelerated climb, penalty is reduced to -2.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Fencer +1 to hit with dagger or sword AoOs.
Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.


Larkin "Ted" Sofin

Phoenix of Lanatha DaphneDiane